Thursday, February 28, 2008
Clssroom of the future
I found this video about the classroom of the future and I thoght it was interesting. I believe the classroom of the future will at least look similar with this.
Wednesday, February 27, 2008
Documentation of the procedure from Flash to Web
1. Make a folder with the name of the flash work
2. Make a flash work. Save the fla file after giving a specific date or name in the folder
3.In the same folder, produce .swf/ .html files by going to the file and clicking publish in the original flash file.
4.Go to my web hosting page. www.zoinus.net
5.Login in my account
6. Click open on control panal.
7. Roll over the content menu and connect the FTP
8. Move the files I want from the local system to Remote system.
9. To show the flash woks on the weg, open my assignment. html and make the link of the flash files. (by copying the previous tag and chainging the name and the link address.)
2. Make a flash work. Save the fla file after giving a specific date or name in the folder
3.In the same folder, produce .swf/ .html files by going to the file and clicking publish in the original flash file.
4.Go to my web hosting page. www.zoinus.net
5.Login in my account
6. Click open on control panal.
7. Roll over the content menu and connect the FTP
8. Move the files I want from the local system to Remote system.
9. To show the flash woks on the weg, open my assignment. html and make the link of the flash files. (by copying the previous tag and chainging the name and the link address.)
Tuesday, February 12, 2008
What is Flash?
97% of computers, connecting to the Internet are possible to load a Flash file without congestion. Dynamic banners are mostly made by Flash. Flash is a technology to add interactivity and flashy graphics to a website.
Flash is gaining in popularity both with Web designers and with the public. There are some things on the Web that can only be done effectively with Flash, and some site owners feel that Flash is a very important part of their Web design.
Flash, a popular authoring software developed by Macromedia, is used to create vector graphics-based animation programs with full-screen navigation interfaces, graphic illustrations, and simple interactivity in an antialiased, resizable file format that is small enough to stream across a normal modem connection. The software is ubiquitous on the Web, both because of its speed (vector-based animations, which can adapt to different display sizes and resolutions, play as they download) and for the smooth way it renders graphics. Flash files, unlike animated but rasterized GIF and JPEG, are compact, efficient, and designed for optimized delivery.
Known as a do-it-yourself animation package, Flash 4 gives Web designers the ability to import artwork using whatever bitmap or illustration tool they prefer, and to create animation and special effects, and add sound and interactivity. The content is then saved as file with a .SWF file name extension.
Reference:http://www.pcmag.com/encyclopedia_term/0,2542,t=Flash&i=43259,00.asp
Flash is gaining in popularity both with Web designers and with the public. There are some things on the Web that can only be done effectively with Flash, and some site owners feel that Flash is a very important part of their Web design.
Flash, a popular authoring software developed by Macromedia, is used to create vector graphics-based animation programs with full-screen navigation interfaces, graphic illustrations, and simple interactivity in an antialiased, resizable file format that is small enough to stream across a normal modem connection. The software is ubiquitous on the Web, both because of its speed (vector-based animations, which can adapt to different display sizes and resolutions, play as they download) and for the smooth way it renders graphics. Flash files, unlike animated but rasterized GIF and JPEG, are compact, efficient, and designed for optimized delivery.
Known as a do-it-yourself animation package, Flash 4 gives Web designers the ability to import artwork using whatever bitmap or illustration tool they prefer, and to create animation and special effects, and add sound and interactivity. The content is then saved as file with a .SWF file name extension.
Reference:http://www.pcmag.com/encyclopedia_term/0,2542,t=Flash&i=43259,00.asp
Wednesday, February 6, 2008
Thoghts on Handheld and Mobile Phones in Learning
Cell phones and handhelds are ubiquitous. In fact, many people feel a little anxious and nervous when they do not have their cell phones. Such dependency on technology is making us examine ways to use handhelds and mobile phones for learning.
Handhelds are mind bogglingly diverse and advanced these days. The life we’ve seen in the Japanese video is not an exaggeration for the near future. Phones such as the iPhone are capable of browsing the internet, playing music and video files, keeping your daily schedule, and of course act as a phone. If used properly, such a machine in the hands of every student can mean faster accessibility to teachers, better accessibility to hundreds and thousands of resources on the web, and faster learning through educational handheld programming. While all the ideas seem positive up to this point, there are major problems. For instance, how can you monitor the activity of each and every student? How do you know they are using the handheld device for the intended purpose of looking at say, dinosaurs, and not talking to their friends in another class? These problems might be addressed in the near future, but they are technologically and economically impossible endeavors at most schools. Frankly, I believe that the distraction would outweigh the learning factor for handheld devices.
Nevertheless, I believe the handheld device can play a less of a role in learning. Handheld devices are devices of communication and organization. As such, handheld devices shouldn’t be used as actual tools to display information on-screen (we have slides and computers for that). However, what it can be used as is to keep the students up to date on the events that are relevant to the student’s education. For example, a text can be sent to each student reminding them of what is due tomorrow and next week every day. In a more recent case at St. John’s University, the student body was warned of a gunman on the loose via mass text messages. In all fairness, the students may not take a homework text message as seriously as a text message about a psychotic gunman, but the point is to make it easy for the students should they ever feel inspired or motivated to do their homework or projects.
Handhelds are mind bogglingly diverse and advanced these days. The life we’ve seen in the Japanese video is not an exaggeration for the near future. Phones such as the iPhone are capable of browsing the internet, playing music and video files, keeping your daily schedule, and of course act as a phone. If used properly, such a machine in the hands of every student can mean faster accessibility to teachers, better accessibility to hundreds and thousands of resources on the web, and faster learning through educational handheld programming. While all the ideas seem positive up to this point, there are major problems. For instance, how can you monitor the activity of each and every student? How do you know they are using the handheld device for the intended purpose of looking at say, dinosaurs, and not talking to their friends in another class? These problems might be addressed in the near future, but they are technologically and economically impossible endeavors at most schools. Frankly, I believe that the distraction would outweigh the learning factor for handheld devices.
Nevertheless, I believe the handheld device can play a less of a role in learning. Handheld devices are devices of communication and organization. As such, handheld devices shouldn’t be used as actual tools to display information on-screen (we have slides and computers for that). However, what it can be used as is to keep the students up to date on the events that are relevant to the student’s education. For example, a text can be sent to each student reminding them of what is due tomorrow and next week every day. In a more recent case at St. John’s University, the student body was warned of a gunman on the loose via mass text messages. In all fairness, the students may not take a homework text message as seriously as a text message about a psychotic gunman, but the point is to make it easy for the students should they ever feel inspired or motivated to do their homework or projects.
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